27/1/13

Battle of Manzikert - Refight



Το σενάριο γράφτηκε από τον Ηλία Παπαδόπουλο. Το τραπέζι ήταν διπλό και οι διαστάσεις του:  2,40μ. x 1,80 μ. Το παιχνίδι ήταν διάρκειας 16 γύρων με τους κανόνες του FOG 2.



Order of Battle

Byzantine Imperial Army

 
The Byzantine generals: Manolis, Ilias, Andreas.

A. Right wing - Theodoros Alyates (Manolis)

Alyates' troops

Command 1: Field commander
  • Elite cavalry - 4 Cavalry, Armoured, Superior, Drilled, Bow*, Lance - Swordsmen
  • Cavalry - 4 Cavalry, Armoured, Average, Drilled, Lance - Swordsmen
  • Cavalry - 4 Cavalry, Armoured, Average, Drilled, Lance - Swordsmen
  • Cavalry - 4 Cavalry, Armoured, Average, Drilled, Lance - Swordsmen
Command 2: Troop commander
  • Flankers - 4 Cavalry, Protected, Average, Drilled, Bow, Swordsmen
  • Skirmishers - 4 Light foot, Unprotected, Average, Drilled, Javelin, Light Spear
  • Skirmishers - 4 Light foot, Unprotected, Average, Drilled, Javelin, Light Spear
  • Turkish mercenaries - 4 Light horse, Unprotected, Average, Undrilled, Bow, Swordsmen
  • Turkish mercenaries - 4 Light horse, Unprotected, Average, Undrilled, Bow, Swordsmen

B. Centre - Emperor Romanos Diogenes IV (Ilias)

Troops of Romanos


Command 1: Troop commander
  • Varangian Guard - 4 Heavy foot, Heavily armoured, Elite, Drilled, Heavy weapon
  • Kataphraktoi - 2 Cataphracts, Heavily armoured, Elite, Drilled, Bow*, Lance - swordsmen
Command 2: Troop commander
  • Spearmen and archers - 4 Heavy foot, Protected, Average, Drilled, Defensive spearmen & 2 Medium foot , Protected, Average, Drilled, Bow
  • Spearmen and archers - 4 Heavy foot, Protected, Average, Drilled, Defensive spearmen & 2 Medium foot , Protected, Average, Drilled, Bow
  • Skirmishing archers - 6 Light foot Unprotected, Average, Drilled, Bow
Command 3: Troop commander
  • Spearmen and archers - 4 Heavy foot, Protected, Poor, Drilled, Defensive spearmen & 2 Medium foot , Protected, Poor, Drilled, Bow
  • Spearmen and archers - 4 Heavy foot, Protected, Poor, Drilled, Defensive spearmen & 2 Medium foot , Protected, Poor, Drilled, Bow
  • Spearmen and archers - 4 Heavy foot, Protected, Poor, Drilled, Defensive spearmen & 2 Medium foot , Protected, Poor, Drilled, Bow
  • Skirmishing archers - 6 Light foot Unprotected, Poor, Drilled, Bow

C. Left wing - Nikephoros Bryennios (Andreas)



Command 1: Field commander
  • Elite cavalry - 4 Cavalry, Armoured, Superior, Drilled, Bow*, Lance - Swordsmen
  • Cavalry - 4 Cavalry, Armoured, Average, Drilled, Lance - Swordsmen
  • Cavalry - 4 Cavalry, Armoured, Average, Drilled, Lance - Swordsmen
  • Cavalry - 4 Cavalry, Armoured, Average, Drilled, Lance - Swordsmen
Command 2: Troop commander
  • Flankers - 4 Cavalry, Protected, Average, Drilled, Bow, Swordsmen
  • Skirmishers - 4 Light foot, Unprotected, Average, Drilled, Javelin, Light Spear
  • Skirmishers - 4 Light foot, Unprotected, Average, Drilled, Javelin, Light Spear
  • Turkish mercenaries - 4 Light horse, Unprotected, Average, Undrilled, Bow, Swordsmen
  • Turkish mercenaries - 4 Light horse, Unprotected, Average, Undrilled, Bow, Swordsmen

Reserve - Andronikos Doukas (Giannis & Haris)
Command 1: Field commander
  • Elite cavalry - 4 Cavalry, Armoured, Superior, Drilled, Bow*, Lance - Swordsmen
  • Cavalry - 4 Cavalry, Armoured, Average, Drilled, Lance - Swordsmen
  • Cavalry - 4 Cavalry, Armoured, Average, Drilled, Lance - Swordsmen
  • Cavalry - 4 Cavalry, Armoured, Average, Drilled, Lance - Swordsmen
Command 2: Troop commanser
  • Spearmen and archers - 4 Heavy foot, Protected, Average, Drilled, Defensive spearmen & 2 Medium foot , Protected, Average, Drilled, Bow
  • Spearmen and archers - 4 Heavy foot, Protected, Average, Drilled, Defensive spearmen & 2 Medium foot , Protected, Average, Drilled, Bow
  • Spearmen and archers - 4 Heavy foot, Protected, Average, Drilled, Defensive spearmen & 2 Medium foot , Protected, Average, Drilled, Bow


Seljuk army



A. Left wing - Aturk (Giorgos)

 


Command 1: Field commander
  • Nobles - 4 Cavalry, Armoured, Superior, Undrilled, Bow, Swordsmen
  • Turkomans - 4 Cavalry, Protected, Average, Undrilled, Bow, Swordsmen
  • Turkomans - 4 Light horse, Unprotected, Average, Bow, Swordsmen
Command 2: Troop commander
  • Nobles - 4 Cavalry, Armoured, Superior, Undrilled, Bow, Swordsmen
  • Turkomans - 4 Cavalry, Protected, Average, Undrilled, Bow, Swordsmen
  • Turkomans - 4 Light horse, Unprotected, Average, Bow, Swordsmen
Command 3: Troop commander
  • Turkomans - 4 Cavalry, Protected, Average, Undrilled, Bow, Swordsmen
  • Turkomans - 4 Light horse, Unprotected, Average, Bow, Swordsmen
  • Turkomans - 4 Light horse, Unprotected, Average, Bow, Swordsmen
Reserve command: Troop commander
  • Turkomans - 4 Cavalry, Protected, Average, Undrilled, Bow, Swordsmen
  • Turkomans - 4 Light horse, Unprotected, Average, Bow, Swordsmen
  • Turkomans - 4 Light horse, Unprotected, Average, Bow, Swordsmen

B. Centre - Sultan Alp Arslan (Dimitris)



Command 1: Field commander
  • Nobles - 4 Cavalry, Armoured, Superior, Undrilled, Bow, Swordsmen
  • Nobles - 4 Cavalry, Armoured, Superior, Undrilled, Bow, Swordsmen
  • Nobles - 4 Cavalry, Armoured, Superior, Undrilled, Bow, Swordsmen
Command 2: Troop commander
  • Turkomans - 4 Light horse, Unprotected, Average, Bow, Swordsmen
  • Turkomans - 4 Light horse, Unprotected, Average, Bow, Swordsmen
  • Turkomans - 4 Light horse, Unprotected, Average, Bow, Swordsmen
Command 3: Troop commander
  • Turkomans - 4 Cavalry, Protected, Average, Undrilled, Bow, Swordsmen
  • Turkomans - 4 Cavalry, Protected, Average, Undrilled, Bow, Swordsmen

C. Right wing - Afshin (Kostas)



Command 1: Field commander
  • Nobles - 4 Cavalry, Armoured, Superior, Undrilled, Bow, Swordsmen
  • Turkomans - 4 Cavalry, Protected, Average, Undrilled, Bow, Swordsmen
  • Turkomans - 4 Light horse, Unprotected, Average, Bow, Swordsmen
Command 2: Field commander
  • Nobles - 4 Cavalry, Armoured, Superior, Undrilled, Bow, Swordsmen
  • Turkomans - 4 Cavalry, Protected, Average, Undrilled, Bow, Swordsmen
  • Turkomans - 4 Light horse, Unprotected, Average, Bow, Swordsmen
Command 3: Troop commander
  • Turkomans - 4 Light horse, Unprotected, Average, Bow, Swordsmen
  • Turkomans - 4 Light horse, Unprotected, Average, Bow, Swordsmen


 

The treacherous Andronikos Doukas is looking at his Emperor 




Phase A








Phase B






 
 
 
Phase C
 






 

Final Phase















 

26/1/13


Μετά και την ολοκλήρωση του 4ου γύρου του τουρνουά Flames of War - Late War σας παρουσιάζουμε την τελική κατάταξη :

Θέση Όνοματεπώνυμο Στρατός Σύνολο
1 Χασάνδρας Γιώργος U.S 29th Infantry Company 107
2 Παπαδόπουλος Ηλίας Kampfgruppe Peiqer (German Tank Company) 105
3 Τζανικόπουλος Νόντας 150 Panzer Brigade Kampfgreuppe (German Tank Company) 74
4 Ραφαϊλίδης Νίκος 3rd Greek Infantry Mountain Brigade 70
5 Παπαδόπουλος Πάνος Soviet Tankovy (Tank Company) 69
6 Κανελλόπουλος Δημήτρης U.S 3rd Infantry Company 65
7 Μεράκος Γρηγόρης U.S 99thn Infantry Division 56
8 Κωνσταντίνου Νίκος
54
9 Μηλιωρίτσας Νίκος Panzerkompnie (German Tank Company) 49
10 Βογιατζής Ανδρέας U.S Tank Hunters Company 36
11 Γαλάνης Θοδωρής Panzer Spah Companie (German Tank Company) 31
12 Κουρούπης Παναγιώτης Totenkopf (German Tank Company) 19

Τελική Βαθμολογία Field of Glory


Μετά και την ολοκλήρωση του 4ου γύρου του τουρνουά Field of Glory - Medieval σας παρουσιάζω την τελική κατάταξη :


Name Army Total score
1 Linardos Georgios Koryo Korean 1376 A.D 83
2 Konstantaras Charalampos Komnenan Byzantine 1090 A.D 65
3 Theologou-Kasiempas Panayotis Later Ottoman 1431 A.D 58
4 Tzanikopoulos Epaminondas Komnenan Byzantine 1090 A.D 58
5 Manis Georgios Seljuk Turk 1090 A.D 55
6 Papadopoulos Panayotis Condotta Italian, Venice out of Italy 53
7 Fasoulas Ioannis Ming Chinese 1451 A.D 52
8 Zacharakis Apostolos Later Hungarian 1440 A.D 52
9 Mountis Panayotis Imperial German 1151 A.D 50
10 Konstantoulakis Konstantinos Catalan Company 1380 A.D 49
11 Grigoratos Dionysios Santa Hermandad nueva Castillian 43
12 Pittas Georgios Later Hungarian 1440 A.D 39
13 Stavropoulos Denis Later Hungarian 1440 A.D 33
14 Drosinos Konstantinos Komnenan Byzantine 1160 A.D 32
15 Binaris Panayotis Nikephorian Byzantine 1070 A.D 30
16 Milioritsas Nikolaos Later Hungarian 1456 A.D 29
17 Rafailidis Nikolaos Late Byzantine 1361 A.D 19
18 Kanellopoulos Dimitrios Ghaznavid 1040 A.D 15

23/1/13

MSH

MSH


Tο Σαββατο 26-01-13 θα παίξουμε μια μάχη με το σύστημα Modern Spearhead. Oποιος φίλος ενδιαφέρεται είναι ευπρόσδεκτος. Η μάχη θα ξεκινήσει στις 10:30

16/1/13

Modern Spearhead

MSH 




Tο Σαββατο θα παίξουμε μια μάχη με το σύστημα Modern Spearhead. Oποιος φίλος ενδιαφέρεται είναι ευπρόσδεκτος. Η μάχη θα ξεκινήσει στις 10:30

15/1/13

An interview with the author of the BGMR


An interview with Ian S. Clarke

Vaggelis' M. Israeli M-48s and Zeldas (photo: BGCoA)

BGCoA: Ian, please tell us a few words about the creation of the Battlegroup Modern.

Ian Clarke in Derby 2012 (Modern World Championships)
Ian Clarke:  When I first started playing modern warfare the club I played at used Challenger 2. We enjoyed it and took part in the Derby world championships each year. In those days we’d get 60+ entries and have to have play offs in May for the 48 competition places in October. Then Tabletop games stopped selling Challenger 2 and brought out Challenger 2000, they changed big chunks of the gaming system, big chunks that change the game from something that worked to something that didn’t. How badly did this affect things, entries for Derby fell from 60+ to less than 20.
For the next few years we struggled on with Challenger 2000 and numbers continued to drop.
Jim Dickenson who’d been the Derby umpire decided to stop umpiring and I took over in 1996.
It was heartbreaking really.
In 1997 Mike Jones produced a set of rules called Modern Fast play and these were tried at the RAF championships and then at Derby. While they worked better than Challenger 2000 they still didn’t quite work. Many changes were made between then and 2003 which saw the first version of Battlegroup authored by Mike with help from many people. Looking at the copy I have here anyone familiar with Battlegroup would be able to see it was the basis of the current rules, but also just how much has been added and changed.
Mike was in the RAF and work had become too busy for him to continue to run with the rules. There were many updates needed and he asked if I’d take over the rules. Which I was happy to do.
In 2005 the 2nd Edition was introduced and then a 3rd edition in 2009. To be honest while there have been a few minor changes there hasn’t been need for a major change since then, however I have release 2009+ with the changes and corrections since the original version was released.
Lately I have noticed more interest and the need to upgrade some bits and I have a feeling I’ll need to issue a new version in the near future with these changes.
Nikos' M. Greek Leopards 2HEL and M-113 (photo: BGCoA)

BGCoA:       Introduce the game with a couple of words.

IC:       Battlegroup is a set of modern rules intended for Battalion/Regiment/Brigade level games. The rules try to use simple solutions to cover a complex period. I’d rate the rules a fairly complex. They should allow a battalion level game to come to a conclusion in 3-4 hours with bigger games taking longer.

BGCoA:   Why a wargamer with interest of modern era should choose to play Battlegroup Modern?

IC:       If you have the time to read through the rules (which are big) they give an enjoyable game and a fairly accurate depiction of modern warfare.
Johns' F. T-80s and BMPs (photo: BGCoA)

BGCoA:       What do you think are the “High lights” of the game?

IC:       Most of the game can be played with just a hand full of quick ref sheets with the rules only being needed for the less common things that can happen and to be honest once you are used to the rules you can play most of a game with only a hand full of looks at the data sheets. This means you can spend your time thinking about the game not the rules.
Leopards 2 vs T-80s in a tank duel (photo: BGCoA)

BGCoA:       Do you think that the 1/300th is the best scale for the game? What are the benefits of the use of the 1/300th scale?

IC:       The best scale might well be smaller as given the group scale of the game 1/300th vehicles are the size of small fields! The major advantage of 1/300th is that the figures are available for almost anything you might need and most importantly I have loads of 1/300th figures ;-)
Johns' M. Centurions (photo: BGCoA)

BGCoA:       Can you calculate about how many people play Battlegroup Modern all over the world?

IC:       Unfortunately I don’t think it’s very many. There’s about 20 people in the UK, 8-10 in Greece, 4-6 in South Africa, a couple in Australia and a few in the US that I know of. That comes to less than 40, however there are 718 people on the group (http://uk.groups.yahoo.com/group/BGMR/) so I’d like to think there are more out there playing but not making too much noise about it.

Israeli tanks and APCs in Golan Heights (photo: BGCoA) 
BGCoA:       Have you any “commercial” thoughts for the Battlegroup Modern? Are you going to give the rights of the game to a major wargaming company for better management and promotion? 

IC:       If a company wanted to produce a commercial copy of the rules that would be fine with me, the rules have always been my way of keeping modern wargaming alive so it going commercial would help that goal I’d be happy. So if there’s someone out there that is interested I’d be willing to talk.

BGCoA: Thank you very much Ian. Hope to see you in Athens in the near future for a Greek-British tournament...